Champion’s Run: Beating Mazuna World’s Hardest Level

Ok, “Champion’s Run” may or may not be the hardest level in Mazuna World, but it’s certainly one of the trickiest stages in Challenge Mode, requiring perfect timing to avoid the many traps coming from all directions! There are plenty of equally difficult levels that appear randomly in this mode, but this one needs both […]

Bun-Fu Tips: Level 1 Hidden Carrot Locations

Bun-Fu: Way of the Rabbit was our first game on Android, and while it’s been out a few years already, players still struggle to find all the hidden carrots on each level. Carrots are not only fun to find, but they also boost your health, so it’s worth seeking them out! If you’re playing for […]

Fruits Orchard Tips & Tricks

Our fruit-smashing match-3 game, Fruits Orchard can be a tough game to beat, with hundreds of tricky puzzles to wrap your brain around. If you want to progress further, here are some tips for solving even the hardest of levels… Tip 1 – Make Use of Power-Fruit The Power-Fruit can be very useful for clearing […]

Mazuna World – Advanced Map Editor Secrets

Once you’ve unlocked the map editor in our latest Android platform game, Mazuna World, you can make anything you want with a little experimentation – but the game’s built-in editor contains many secrets to discover. In this post, we’re going to reveal 10 of the most useful tips for making the most of your levels… […]

Mastering Treasure Gems – Gameplay Tips

Everyone enjoys a good puzzle game to keep us occupied, and Treasure Gems for Android certainly has players scratching their heads at times – and with 280 challenging levels, we get a lot of questions from people asking how to progress, how to get more boosters, or if a certain level is even possible. The […]

In-House Tools: An Inside Look

Long before the days of writing mostly 2D games for Android, we were developing 3D tools for game development on Windows, and we created a 3D modelling application called deepMesh, which quickly grew in features and was briefly made available to other developers, before we decided to continue updating it purely as an in-house tool. […]

Playing Mazuna World with a Gamepad

Mazuna World is the first of our games to support a wide variety of Bluetooth gamepads, and even awards you an in-game trophy for connecting one – but if you’re still marking up your screen with cheeto dust and would prefer a proper controller, or even if you just want that extra trophy, we’re going […]

Introducing the Appijo DevLog

If you’re interested in following our progress as we develop a voxel-based block building engine from the ground-up, we’ve started a new series of Developer Logs that will take you through the process as we take our existing graphics engine and optimize it for our next big project – and with any luck, we’ll end […]