Treasure Gems v1.1 Update Out Now

Treasure Gems is our most popular puzzle game, and we have big changes for it this Autumn! Treasure Gems version 1.1 is currently in development, set for release very soon available now and we’ve added some great new features, including many improvements suggested by our players. Version 1.1 features.. More levels Bug fixes A coin […]

Announcing Confuza Ball

Our latest action-puzzle game for Android devices is now available on Google Play! Confuza Ball will test your skills in a series of gravity-flipping, ball-rolling stages with vibrant 3D graphics, intuitive and challenging gameplay and a few surprises along the way. Collect as many coins as you can on each stage, and try to find […]

2020 Update Schedule

At Appijo, we pride ourselves on listening to player feedback, and releasing regular updates for our games to fix bugs and improve the user experience – however, due to current world events and increased workload, we’re currently experiencing longer than usual delays in getting these updates to you. Updates are coming soon for our latest […]

Appijo’s 2nd Generation Graphics Engine

We’re pleased to announce the birth of the next itteration of our in-house mobile graphics engine! dScene2 (formerly deepScene) brings high-performance 3D graphics, special effects, super-fast collisions and advanced particle systems to our game development toolkit. While our engine has always been a capable 3D & 2D framework, previous games have only taken advantage of […]

Champion’s Run: Beating Mazuna World’s Hardest Level

Ok, “Champion’s Run” may or may not be the hardest level in Mazuna World, but it’s certainly one of the trickiest stages in Challenge Mode, requiring perfect timing to avoid the many traps coming from all directions! There are plenty of equally difficult levels that appear randomly in this mode, but this one needs both […]

DevLog #012 – Q&A

This time around, we thought we’d take a moment to answer some of the questions we’ve been getting about this project – although the game/engine is at such an early stage, the answers are likely to change as things progress. If you’ve missed any of our previous posts, you can check out the entire DevLog […]

Bun-Fu Tips: Level 1 Hidden Carrot Locations

Bun-Fu: Way of the Rabbit was our first game on Android, and while it’s been out a few years already, players still struggle to find all the hidden carrots on each level. Carrots are not only fun to find, but they also boost your health, so it’s worth seeking them out! If you’re playing for […]

DevLog #011 – Performance Update

Reducing Vertex Bandwidth Overhead After weeks of optimizing our voxel game engine, we still weren’t getting the kind of frame-rate we needed, so the decision was made to finally switch to using VBO‘s (Vertex Buffer Objects) to pass data to the GPU instead of passing vertex arrays every frame. This predictably improved performance a great […]