Mazuna World – Map Editor Basics

Making your own levels in Mazuna World is a snap, with the fully-featured Map Editor. Built right into the app, this allows you to quickly make and play your own levels on your phone or tablet!

Let’s look at the simple steps needed to make a level…

Step 1 – Open the Mazuna World Map Editor..

Simply select ‘Map Editor’ from the Game Mode menu, and you’ll be presented with a familiar level-select screen. In the editor, the level tiles are grey if they’re empty, and yellow if there’s a level saved to that slot.

You can save up-to 60 of your own levels.

Choose any empty slot by tapping it to start creating! Your level will be automatically saved when you play-test your level or if you leave the editor.

Step 2 – Let’s Look Around!

When you create a new level, you’ll see some ground has already been added for you, and a player-start position. The icon circled is the ‘Look Mode’ button. While in ‘Look Mode’, you can drag the screen to scroll the map in any direction.

On the left is the Tile-Selection area. Top-right are your Edit Buttons. “Look Mode” is circled.

To select a tile from the Tile Selection (left), simply tap it. There are 4 pages of tiles to scroll through, which can be done by tapping the ‘Tile Page’ button…

Tap the ‘Tile Page’ button (circled) to scroll through available tiles.

Step 3 – Level Settings

Just to the right of the ‘TilePage’ button is the ‘Settings’ button. It looks like a spanner. Tap it to change things like Level Theme, Name, and Time Limit…

(Left) Theme Selection
(Center) Settings Window

Theme Selection: The circular icons on the left allow you to change the level theme.

Name: Tap to enter a Level Name (max 24 characters).

AutoScroll: Tap to toggle auto-scrolling on or off.

Timer: Tap to switch between 20,30,60,100,200 or 300 seconds.

CLEAR: Delete the current level and return to the Level Select screen. (tap twice to confirm)

SELECT: Save the current level and return to the Level Select screen.

To close the Settings Menu, tap the red button in the top-right.

Step 4 – Adding Tiles

Tap the ‘Add Tiles’ button (circled) and tap or drag inside the Map Area to place tiles. The currently selected tile will be highlighted in the Tile Selector (far left). Select an active tile-type from the left by tapping it once.

Placing tiles will automatically add corners and edges for you. For instance, grass is always placed on top of the ground.

Some tiles will be placed on a background layer, but you don’t have to think about layers when adding tiles, as it’s done for you. Switching layers is only needed for deleting tiles…

Step 5 – Deleting Tiles

Activate ‘Delete Tiles’ mode by tapping the ‘Trashcan’ button. Then simply tap or drag across tiles to remove them from the map…

In ‘Delete Mode’, moving your finger over tiles on the active layer will delete them.

For the purpose of deleting tiles, you will need to consider which layer is currently active. Tiles are either on the Background Layer or the Foreground Layer depending on the tile type. Solid blocks like the ground are on the Foreground Layer, while semi-solids and decorative items are on the Background Layer.

When the Background (BG) Layer is active, tiles in the Foreground (FG) Layer will become transparent.

To switch between active layers, tap the ‘Layer’ button (circled). As you can see above, the water is on the Background Layer, so we need to switch to that layer to delete water tiles.

Step 6 – Adding Items & Enemies

Items and enemies can be placed freely just like any tile, except that they can also be placed inside crates and ‘frog statues’ (spawners). Items can even be combined with certain tiles or enemies for certain effects, but we’ll cover than in another tutorial.

Items and enemies can be placed inside crates.

Let’s add some crates for the player to break open, and hide some items in them. Now our level is starting to look more interesting!

Let’s have an enemy to guard all that treasure!

The enemies that are available in the Tile Selector will depend on your current Level Theme, although there’s nothing stopping you from switching to a different theme temporarily to ‘borrow’ an enemy. In fact, let’s change our Level Theme now…

Step 7 – Change the Level Theme

Tap the ‘Spanner’ button (circled), and select one of 12 available themes (see Step 3 above). Your level will instantly change to a new tileset and background. We’ll go with the ‘cave’ theme for now…

You can switch Themes any time without losing progress.

Note: Some decorative items such as trees etc.. may not translate well to another theme, and may even look broken. It’s recommended that you add decoration last, once you’ve decided on a theme.

Step 8 – Playing Your Level

Before we play-test our level, let’s add an exit so it’s actually possible to beat! Select the ‘Exit’ tile from the left, and place it on solid ground with some space around it (Some tiles, like the Exit are not shown actual-size in the editor).

Exits must be placed on solid ground at-least 3 tiles deep.

Now tap the green ‘Play’ button (top-right) to play your level!

The ‘Play’ button lets you instantly jump-in and play from the editor.

During a play-test, you can get a feel for how the level flows, any areas that are too difficult, or jumps that are too wide. It helps to test a simple layout before adding details, coins or enemies.

To return back the editor while playing, tap either the ‘Pause’ icon, or the ‘Back’ button (circled below)…

Playing a level from the editor.

Once you return to the editor, a new icon appears! It looks like a greyed-out player. Tap it to toggle ‘Trails Mode’, which will show the path you took during your play-test, and any places that killed you. This can be very useful for tweaking your level..

The ‘Trails’ icon shows the path you took while playing.

Congratulations! You are now a Mazuna Maker. If you want to backup, share or copy your levels, they are stored in “Android/Data/com.appijo.mazuna/files/” (where n is the level slot 1-60)

Keep a look-out for our future tutorial on Advanced Techniques!

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