Mazuna World – Advanced Map Editor Secrets

Once you’ve unlocked the map editor in our latest Android platform game, Mazuna World, you can make anything you want with a little experimentation – but the game’s built-in editor contains many secrets to discover. In this post, we’re going to reveal 10 of the most useful tips for making the most of your levels… […]

Mastering Treasure Gems – Gameplay Tips

Everyone enjoys a good puzzle game to keep us occupied, and Treasure Gems for Android certainly has players scratching their heads at times – and with 280 challenging levels, we get a lot of questions from people asking how to progress, how to get more boosters, or if a certain level is even possible. The […]

In-House Tools: An Inside Look

Long before the days of writing mostly 2D games for Android, we were developing 3D tools for game development on Windows, and we created a 3D modelling application called deepMesh, which quickly grew in features and was briefly made available to other developers, before we decided to continue updating it purely as an in-house tool. […]

Playing Mazuna World with a Gamepad

Mazuna World is the first of our games to support a wide variety of Bluetooth gamepads, and even awards you an in-game trophy for connecting one – but if you’re still marking up your screen with cheeto dust and would prefer a proper controller, or even if you just want that extra trophy, we’re going […]

Introducing the Appijo DevLog

If you’re interested in following our progress as we develop a voxel-based block building engine from the ground-up, we’ve started a new series of Developer Logs that will take you through the process as we take our existing graphics engine and optimize it for our next big project – and with any luck, we’ll end […]

Privacy Policy Updates

Since we announced the news that Appijo is now a part of a larger creative studio, Drunk Animal, we’ve updated our Privacy Policies to reflect this, and to renew our commitment to protecting your privacy in all our apps. There are no changes to the kinds of data we collect or how we use it […]

Appijo Now Part of Drunk Animal

Appijo has always been small and independent, which allows us to innovate freely and retain ownership of our creative vision to bring original games to Android devices; however, as is pretty common among independent developers, our strengths can be found in dimly lit rooms churning out code, and not in reaching a larger audience. With […]

Mazuna World v1.1 Update

When we launched Mazuna World on Google Play a week ago, it was hard to predict the amount of feedback we’d get from first-time players and other developers – after all, the beta team had fallen silent and we assumed the game was ready to go. Not quite, as we found out – we’d launched […]