In-House Tools: An Inside Look

Long before the days of writing mostly 2D games for Android, we were developing 3D tools for game development on Windows, and we created a 3D modelling application called deepMesh, which quickly grew in features and was briefly made available to other developers, before we decided to continue updating it purely as an in-house tool. […]

DevLog #001 – Let’s Build a Voxel Engine

Part of a series of posts in which we write a voxel engine from scratch for Android. In-between projects, we like to experiment with new tech to further enhance our in-house graphics engine (deepScene) and come up with new game ideas. Although we’ve only used our deepScene engine for 2D games so far, it’s actually […]