DevLog #008 – Night & Day

Part of a series of posts in which we write a voxel engine from scratch for Android. First Post: DevLog #001 – Let’s Build a Voxel Engine Recent Posts: DevLog #004 – Generating Terrain DevLog #005 – Streaming Chunks DevLog #006 – Adding Water DevLog #007 – Adding Trees It might seem too early in […]

DevLog #003 – Rendering Chunks

Part of a series of posts in which we write a voxel engine from scratch for Android. Previously: DevLog #001 – Let’s Build a Voxel Engine DevLog #002 – Making the First Block So we’ve talked about why chunks are important in #001, and we made blocks as efficient as possible in #002 using Draw-Call […]